Mono (
lostintransmition) wrote2021-03-25 08:44 pm
APPLICATION (databurst)
PLAYER INFORMATION
PLAYER NAME: wwwayfarer
OVER 18?: Yes
PREFERRED CONTACT(S): discord @ dongpuncher#7741
OTHER CHARACTERS: Orpheus from Hadestown
CHARACTER INFORMATION
CHARACTER NAME: Mono
CANON: Little Nightmares (2nd game in the series)
TIMELINE: Three months after being dropped in the Tower
AGE: 10
REFERENCE: Content warning for horror-y things like murder and violence against children, though nothing gratuitous: here
PERSONALITY:
Mono is mainly noted to be "uncommonly single-minded;" it's the single trait written in his character introduction sheet by the game's devs. This shines in the constant progression and puzzle-solving nature of the game as he forges endlessly onward, jumping through hoop after hoop and evading danger after danger just to keep moving towards an unknown goal. He is purposeful and he is stubborn and will do whatever he thinks he has to do in order to get what he wants. Meanwhile, his companion, Six, seems less interested in all of this, but she cannot survive on her own and so sticks by his side. Unfortunately, the dangers that Mono keeps walking headlong into put her at risk--but every time she is captured or stuck or injured, Mono goes out of his way to pull her to safety again. Stubborn as he is, he refuses to give up on someone so easily, even as the detours take so much extra risk and effort on his behalf.
This shows especially when Six is captured in the Black Tower. Mono immediately makes the determination to find and save her once again, even though this would require of him a long and precarious journey across the entire Pale City, and the Tower was so obviously an object of evil. None of that stopped him though, not even as the Thin Man hunted him down for the threat he posed to the Tower; not when he found Six grotesquely malformed into a monster, not when he had to cause her distress and pain and she tried to kill him during the process to turn her back.
This stubbornness ties into Mono's sense of bravery and compassion. If he were only looking out to survive, it would have been easy to remain in the Pale City, scraping by in the shadows and staying out of sight of the Viewers who will always be distracted and sated with a turned-on television. He could have stayed away from the Hunter's cabin instead of going in to free Six from the basement, when he didn't even know if she would be friendly. He could have stayed out of places like the School and the Hospital, home to denizens both keen-eyed and hostile. It is a deliberate choice he makes to go out of his way to find Six and take her with him, then to confront the city's most hostile places to move further in towards the Black Tower, and then to save her from the Tower itself.
Though he is compassionate, he still acts in the interest of his survival and progression. Mono moves through the world as conveniences him; he pilfers from people and pays little mind when bottles are broken or cans are knocked off counters, and feels at liberty to steal things as he deems necessary. To him, the monsters over his head have everything they want. It's only fair that he can take some for himself. On top of this, he is used to running from the adults of the world before attempting anything else, but he can and does commit murder, either in preemptively or in self defense. When Six lifts the barrel of a shotgun at the Hunter, Mono does not hesitate to bring up the rear and pull the trigger. When the Bullies come for him in the School, his reaction is to take the nearest heavy object and swing for their porcelain heads. When they firmly lock the Doctor in the hospital's incinerator, he is able to make the choice to turn it on, and when traversing the Pale City alone, he leads Viewers to their deaths to get them out of his way. The bodies he leaves may briefly unsettle him, but only about as much as anything else in the nightmarish world does, and he holds on to no regret. You have to get them before they get you. Mono is not the first to kill. He will not be the last.
It is also reasonable to assume that he becomes some manner of embittered and cynical after Six betrays him in the Tower. After everything he's gone through for her sake, she leaves him to die trapped and alone, and he hardly makes an attempt to even leave. Locked in the bottom of the Tower, surrounded by six concrete walls and one chair, he sits down and gives up. He does not move. He does not move for years. Mono is left confused and aching and a little broken and a lot bitter, even hateful, and the Thin Man, his adult self, is all of these things at their worst.
ABILITIES:
• Can teleport short-distance via electronic screens if they are turned on and transmitting or receiving signals, but is liable to accidentally breaking the screen upon exit. Must be able to fit bodily through the screen.
• Can also teleport long-distance if both devices are connected by a central body, such as a cell tower, a broadcast, or a satellite.*
• Can teleport long-distance by folding reality, though it takes considerable effort. This functions as a mass teleport where Mono and others nearby can hop from one side to another and back for a very limited amount of time before the world shifts back into proper shape. Those who started on the other side of the "fold" will not perceive it and cannot cross backwards. Visually to outsiders, the teleporting bodies simply appear from one place to another. There is no effect on the actual terrain or anybody caught in between. Must have unobstructed line of sight with the new location. Nerfed from canon, for obvious reasons.
• Can tune transmission signals by touch alone.
• Can turn on transmitting devices like TVs at a short distance.*
• Reality-warping is inherent to the nature of the Transmission, which is where Mono's abilities stem from. In canon, strong usage can rock an entire city. This will be nerfed to his immediate vicinity and will not affect any buildings.
• Is shown to give off a signal strong enough to cause ripples in water and charge the nearby dead street lamps around him when using his abilities in a powerful way.
• Can strike with a powerful blast of force that would knock organic beings back, but damage or even destroy anything holographic/electric in nature that is being targeted.
• Can "amplify" his voice to resound and echo over and over in the air, distorting slightly, regardless of any walls to echo from.
• Mono is fluid between states of solid flesh and pure static. This effect accompanies usage of his powers and cannot be triggered alone at will.
* This is not shown in canon by Mono, but the Thin Man (his future self) is capable of this, and I see his final controntation with the Thin Man as the unlocking of the full extent of his abilities.
PERSONAL EFFECTS: Nothing but the clothes on his back.
PRIZED POSSESSION: A little brown paper bag with eyeholes punched through it.
SAMPLE
SAMPLE: here
PLAYER NAME: wwwayfarer
OVER 18?: Yes
PREFERRED CONTACT(S): discord @ dongpuncher#7741
OTHER CHARACTERS: Orpheus from Hadestown
CHARACTER INFORMATION
CHARACTER NAME: Mono
CANON: Little Nightmares (2nd game in the series)
TIMELINE: Three months after being dropped in the Tower
AGE: 10
REFERENCE: Content warning for horror-y things like murder and violence against children, though nothing gratuitous: here
PERSONALITY:
Mono is mainly noted to be "uncommonly single-minded;" it's the single trait written in his character introduction sheet by the game's devs. This shines in the constant progression and puzzle-solving nature of the game as he forges endlessly onward, jumping through hoop after hoop and evading danger after danger just to keep moving towards an unknown goal. He is purposeful and he is stubborn and will do whatever he thinks he has to do in order to get what he wants. Meanwhile, his companion, Six, seems less interested in all of this, but she cannot survive on her own and so sticks by his side. Unfortunately, the dangers that Mono keeps walking headlong into put her at risk--but every time she is captured or stuck or injured, Mono goes out of his way to pull her to safety again. Stubborn as he is, he refuses to give up on someone so easily, even as the detours take so much extra risk and effort on his behalf.
This shows especially when Six is captured in the Black Tower. Mono immediately makes the determination to find and save her once again, even though this would require of him a long and precarious journey across the entire Pale City, and the Tower was so obviously an object of evil. None of that stopped him though, not even as the Thin Man hunted him down for the threat he posed to the Tower; not when he found Six grotesquely malformed into a monster, not when he had to cause her distress and pain and she tried to kill him during the process to turn her back.
This stubbornness ties into Mono's sense of bravery and compassion. If he were only looking out to survive, it would have been easy to remain in the Pale City, scraping by in the shadows and staying out of sight of the Viewers who will always be distracted and sated with a turned-on television. He could have stayed away from the Hunter's cabin instead of going in to free Six from the basement, when he didn't even know if she would be friendly. He could have stayed out of places like the School and the Hospital, home to denizens both keen-eyed and hostile. It is a deliberate choice he makes to go out of his way to find Six and take her with him, then to confront the city's most hostile places to move further in towards the Black Tower, and then to save her from the Tower itself.
Though he is compassionate, he still acts in the interest of his survival and progression. Mono moves through the world as conveniences him; he pilfers from people and pays little mind when bottles are broken or cans are knocked off counters, and feels at liberty to steal things as he deems necessary. To him, the monsters over his head have everything they want. It's only fair that he can take some for himself. On top of this, he is used to running from the adults of the world before attempting anything else, but he can and does commit murder, either in preemptively or in self defense. When Six lifts the barrel of a shotgun at the Hunter, Mono does not hesitate to bring up the rear and pull the trigger. When the Bullies come for him in the School, his reaction is to take the nearest heavy object and swing for their porcelain heads. When they firmly lock the Doctor in the hospital's incinerator, he is able to make the choice to turn it on, and when traversing the Pale City alone, he leads Viewers to their deaths to get them out of his way. The bodies he leaves may briefly unsettle him, but only about as much as anything else in the nightmarish world does, and he holds on to no regret. You have to get them before they get you. Mono is not the first to kill. He will not be the last.
It is also reasonable to assume that he becomes some manner of embittered and cynical after Six betrays him in the Tower. After everything he's gone through for her sake, she leaves him to die trapped and alone, and he hardly makes an attempt to even leave. Locked in the bottom of the Tower, surrounded by six concrete walls and one chair, he sits down and gives up. He does not move. He does not move for years. Mono is left confused and aching and a little broken and a lot bitter, even hateful, and the Thin Man, his adult self, is all of these things at their worst.
ABILITIES:
• Can teleport short-distance via electronic screens if they are turned on and transmitting or receiving signals, but is liable to accidentally breaking the screen upon exit. Must be able to fit bodily through the screen.
• Can also teleport long-distance if both devices are connected by a central body, such as a cell tower, a broadcast, or a satellite.*
• Can teleport long-distance by folding reality, though it takes considerable effort. This functions as a mass teleport where Mono and others nearby can hop from one side to another and back for a very limited amount of time before the world shifts back into proper shape. Those who started on the other side of the "fold" will not perceive it and cannot cross backwards. Visually to outsiders, the teleporting bodies simply appear from one place to another. There is no effect on the actual terrain or anybody caught in between. Must have unobstructed line of sight with the new location. Nerfed from canon, for obvious reasons.
• Can tune transmission signals by touch alone.
• Can turn on transmitting devices like TVs at a short distance.*
• Reality-warping is inherent to the nature of the Transmission, which is where Mono's abilities stem from. In canon, strong usage can rock an entire city. This will be nerfed to his immediate vicinity and will not affect any buildings.
• Is shown to give off a signal strong enough to cause ripples in water and charge the nearby dead street lamps around him when using his abilities in a powerful way.
• Can strike with a powerful blast of force that would knock organic beings back, but damage or even destroy anything holographic/electric in nature that is being targeted.
• Can "amplify" his voice to resound and echo over and over in the air, distorting slightly, regardless of any walls to echo from.
• Mono is fluid between states of solid flesh and pure static. This effect accompanies usage of his powers and cannot be triggered alone at will.
* This is not shown in canon by Mono, but the Thin Man (his future self) is capable of this, and I see his final controntation with the Thin Man as the unlocking of the full extent of his abilities.
PERSONAL EFFECTS: Nothing but the clothes on his back.
PRIZED POSSESSION: A little brown paper bag with eyeholes punched through it.
SAMPLE
SAMPLE: here
